Neiva is a cute game but, a bit of a hard puzzle solver I think it makes it 10 times more difficult that I tried this on keyboard instead of controller which
Sorry that the controls for mouse and keyboard weren't described in the game. The intended controller was by using an Xbox 360 controller. You can change between projectiles with the keys 1, 2 and 3 on the keyboard. We added a description for that now in the text. Thanks for playing anyway! Hope you give it another shot :)
While it's a shame it won't see further development, Neiva is still a genuinely fun time. With so much work having been put into it, it could serve as a very solid foundation for a full game. From the simple to solve, yet occasionally challenging to execute puzzles, to the eye pleasing art style it has going on, there was nothing I didn't enjoy about it. Even without a story being told, the adventure itself was enjoyable, feeling like a light hearted trip through an increasingly troubled land. And the teleportation mechanic, while likely best suited for keyboard & mouse, works really well. The swappy power was a bit jarring with just how instant it was, but it felt very polished.
This is fantastic! I always worry that teleportation mechanics can trivialize certain aspects of 2d/2.5d platformers, but building the whole game around that mechanic has really paid off!
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I like it!
really enjoyed playing this one
I believe the game is intended for.
Sorry that the controls for mouse and keyboard weren't described in the game. The intended controller was by using an Xbox 360 controller. You can change between projectiles with the keys 1, 2 and 3 on the keyboard. We added a description for that now in the text. Thanks for playing anyway! Hope you give it another shot :)
hi any chance to share the code source or to sell i want to keep developing the game or reskin it let me know please
While it's a shame it won't see further development, Neiva is still a genuinely fun time. With so much work having been put into it, it could serve as a very solid foundation for a full game. From the simple to solve, yet occasionally challenging to execute puzzles, to the eye pleasing art style it has going on, there was nothing I didn't enjoy about it. Even without a story being told, the adventure itself was enjoyable, feeling like a light hearted trip through an increasingly troubled land. And the teleportation mechanic, while likely best suited for keyboard & mouse, works really well. The swappy power was a bit jarring with just how instant it was, but it felt very polished.
Good job on this, dev.This is fantastic! I always worry that teleportation mechanics can trivialize certain aspects of 2d/2.5d platformers, but building the whole game around that mechanic has really paid off!